![]() A rainy tile can decrease morale, while turbulence will unsteady your ship and leave you unable to muster a full-strength attack. The same principles apply when war comes and unpacks extra hexes on the map for turn-based battle. ![]() If your frigate unit doesn’t make the necessary efforts to escape lightning before the end of a turn, for instance, it’ll take damage. Expect tile effects, much like rough terrain on land, but made mobile. Here’s where Tempest is somewhat self-explanatory: new dynamic weather laughs at your plans, when it’s not howling with wind or hic-coughing with thunder.
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